Zeke Morgan - Game Stats

Zeke Morgan - PL 11

Strength 3 Stamina 3 Agility 3 Dexterity 4
Fighting 6 Intellect 3 Awareness 3 Presence 2

Advantages

Agile Feint, All-out Attack, Assessment, Close Attack, Diehard, Evasion 2, Great Endurance, Hide in Plain Sight, Improved Critical 2 (Standard Ammo: Blast 6), Improved Critical 4 (AP Rounds: Blast 7), Improved Critical 4 (Gun Chainblade: Strength-based Damage 6), Improved Critical 4 (Multi-Port Attack: Strength-based Damage 7), Improved Critical 4 (Partial Port Strike: Damage 14), Improved Critical 4 (Sniper Rounds: Blast 12), Improved Initiative, Inventor, Jack-of-all-trades, Leadership, Luck 2, Power Attack, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Precise Attack (Ranged, Cover), Precise Attack (Ranged, Cover), Precise Attack (Ranged, Cover), Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 6, Redirect, Tracking, Ultimate Effort (Ultimate Dodge), Uncanny Dodge

Skills

Close Combat (Unarmed) 2 (+8), Deception 6 (+8), Expertise (Military) 6 (+9), Insight 7 (+10), Intimidation 3 (+5), Perception 12 (+15), Stealth 8 (+11), Technology 2 (+5)

Powers

P6 Commlink (Free device, Removable)
Commlink: Radio Communication 4
Mind Shield: Enhanced Trait 5 (Traits: Will +5 (+8); Limited (Mental Attacks))
Universal Translator: Comprehend 2 (Languages - Speak All, Languages - Understand All)

Teleportation
Multi-Port Attack: Strength-based Damage 7 (DC 25, Advantages: Agile Feint, Improved Critical 4, Precise Attack (Close, Concealment), Precise Attack (Close, Cover); Accurate 2 (+4), Multiattack)
Partial Port Strike: Damage 14 (DC 29, Advantages: Improved Critical 4; Multiattack, Penetrating 7)
Teleport: Teleport 10 (4 miles in a move action, carrying 1600 lbs., Advantages: Evasion 2, Redirect, Ultimate Effort (Ultimate Dodge), Uncanny Dodge; Extended (1000 miles in 2 move actions), Easy, Change Velocity, Increased Mass 5, Turnabout)

DIV9-SHL "Shellshock" Tactical Combat Armor (Removable)
Gadget: Variable 1 (Easily Removable; Unreliable (roll), Slow, Activation (move action))
Protection: Protection 9 (+9 Toughness)

DIV9-M6-1 "Ravager" Assault Rifle (Easily Removable)
Variable Rounds (Easily Removable)

  • AP Rounds: Blast 7 (DC 22, Advantages: Improved Critical 4, Precise Attack (Ranged, Cover); Multiattack, Penetrating 4, Accurate 2 (+4); Unreliable (5 uses))
  • Flamer: Cone Area Blast 11 (DC 26; Cone Area (60 feet cone); Unreliable (5 uses))
  • Gun Chainblade: Strength-based Damage 6 (DC 24, Advantages: Improved Critical 4; Multiattack, Penetrating 6, Precise, Accurate (+2))
  • Mini-Missile Launcher: Burst Area Blast 11 (DC 26; Burst Area (30 feet radius sphere); Unreliable (5 uses))
  • Neural Grenade: Burst Area Affliction 9 (1st degree: Impaired, 2nd degree: Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 19, Advantages: Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover); Burst Area (30 feet radius sphere), Increased Range (ranged); Unreliable (5 uses))
  • Neural Round: Affliction 11 (1st degree: Impaired, 2nd degree: Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 21; Increased Range (ranged); Unreliable (5 uses))
  • Sniper Rounds: Blast 12 (DC 27, Advantages: Improved Critical 4, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover); Extended Range 2, Precise, Penetrating 4; Unreliable (5 uses))
  • Standard Ammo: Blast 6 (DC 21, Advantages: Improved Critical 2, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover); Multiattack, Accurate 3 (+6))
  • Stun Grenade: Burst Area Affliction 9 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Fortitude, DC 19; Increased Range (ranged), Burst Area (30 feet radius sphere); Unreliable (5 uses))
  • Stun Round: Affliction 11 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Fortitude, DC 21, Advantages: Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover); Increased Range (ranged))

Power Settings

  • Holographic Disks (Powers: Holo Disk: Illusion 9)
  • Pipe-Bomb Trap (Powers: Pipe Bomb: Burst Area Blast 7)

Equipment

Zeke's Armor Accessories [No Cost] (Audio Recorder, Binoculars, Camera, Camo Clothing, Cell Phone (Smartphone), Commlink, Computer, Custom Blaster Pistol, Custom Blaster Rifle, Custom Plastic Explosive, Custom Taser, Flash Grenade, Flashlight, Fragmentation Grenade, Gas Mask, GPS Receiver, Knife, Lock Release Gun, M4 CQB, M4 M203 GL, Machete, Mini-tracer, Multi-tool, Night Vision Goggles, Parabolic Microphone, Pop-up Hold-out Pistol, Rebreather, Restraints, Rocket Launcher, Sleep Gas Grenade, Smoke Grenade, Targeting Scope, Tear Gas Grenade, Throwing Knives, Titanium Knuckles, Tonfa, Toolkit (Basic), Video Camera, Wrist SMG)

Offense

Initiative +7

  • AP Rounds: Blast 7, +14 (DC 22)
  • Custom Blaster Pistol, +11 (DC 20)
  • Custom Blaster Rifle, +11 (DC 23)
  • Custom Plastic Explosive (DC Dog 20)
  • Custom Taser, +10 (DC Fort 15)
  • Flamer: Cone Area Blast 11 (DC 26)
  • Flash Grenade, +10 (DC Dog/Fort 14)
  • Fragmentation Grenade, +10 (DC Dog 15)
  • Grab, +7 (DC 18)
  • Gun Chainblade: Strength-based Damage 6, +9 (DC 24)
  • Knife, +7 (DC 19)
  • M4 CQB, +11 (DC 20)
  • M4 M203 GL, +10 (DC 20)
  • Machete, +7 (DC 21)
  • Mini-Missile Launcher: Burst Area Blast 11 (DC 26)
  • Multi-Port Attack: Strength-based Damage 7, +11 (DC 25)
  • Neural Grenade: Burst Area Affliction 9 (DC Will 19)
  • Neural Round: Affliction 11, +10 (DC Will 21)
  • Partial Port Strike: Damage 14, +7 (DC 29)
  • Pipe Bomb: Burst Area Blast 7 (DC 22)
  • Pop-up Hold-out Pistol, +11 (DC 17)
  • Rocket Launcher, +10 (DC 25)
  • Sleep Gas Grenade, +10 (DC Dog/Fort 14)
  • Smoke Grenade, +10 (DC 19)
  • Sniper Rounds: Blast 12, +10 (DC 27)
  • Standard Ammo: Blast 6, +16 (DC 21)
  • Stun Grenade: Burst Area Affliction 9 (DC Fort 19)
  • Stun Round: Affliction 11, +10 (DC Fort 21)
  • Tear Gas Grenade, +10 (DC Dog/Fort 14)
  • Throw, +10 (DC 18)
  • Throwing Knives, +10 (DC 16)
  • Titanium Knuckles, +7 (DC 19)
  • Tonfa, +7 (DC 20)
  • Unarmed, +9 (DC 18)
  • Wrist SMG, +11 (DC 19)

Complications

Enemy
Responsibility:

Languages

Native Language

Defense

Dodge 10, Parry 10, Fortitude 6, Toughness 12, Will 8/3

Power Points

Abilities 54 + Powers 66 + Advantages 21 + Skills 20 (40 ranks) + Defenses 14 = 175

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