Wyldekarde

Wyldekarde - PL 12

Strength 3, Stamina 4, Agility 8, Dexterity 8, Fighting 7, Intellect 7, Awareness 7, Presence 7

Advantages
Accurate Attack, All-out Attack, Assessment, Close Attack 4, Connected, Contacts, Defensive Roll 2, Diehard, Diehard, Fearless, Great Endurance, Hide in Plain Sight, Improved Aim, Improved Critical 4: Speed Shurikens: Strength-based Damage 4, Improved Critical 4: Speed Strikes: Strength-based Damage 4, Improved Critical 4: Twin Pistol Fire: Blast 6, Improved Critical: Unarmed, Improved Defense, Improved Disarm, Improved Initiative 8, Improved Smash, Improved Trip, Instant Up, Jack-of-all-trades, Move-by Action, Power Attack, Precise Attack (All) 4, Quick Draw, Ranged Attack 6, Seize Initiative, Takedown 2, Throwing Mastery 3, Ultimate Effort: Aim, Well-informed

Skills
Close Combat: Speed Strikes: Strength-based Damage 4 6 (+13), Close Combat: Unarmed 9 (+16), Ranged Combat: Throw 4 (+12)

Powers
Enhanced Metabolism
Disease & Poison Resistance: Immunity 3 (Aging, Disease, Poison)
Regeneration: Regeneration 10 (Every 1 round, Advantages: Diehard, Great Endurance; Persistent)
Lucky Guy
Luck Control: Luck Control 13 (Bestow Luck, Extra Ranks 10, Force a Re-roll, Negate Luck)
Perfect Aim (Advantages: Accurate Attack, Improved Aim, Improved Smash, Precise Attack (All) 4, Ranged Attack 6, Throwing Mastery 3, Ultimate Effort: Aim)
Perfect Balance: Movement 8 (Safe Fall, Sure-footed 5, Swinging, Wall-crawling 1: -1 speed rank, Advantages: Instant Up; Limited: Requires Handholds)
Super Speed (Advantages: Improved Initiative 8, Seize Initiative)
Quickness: Quickness 4 (Perform routine tasks in -4 time ranks)
Speed: Speed 8 (Speed: 500 miles/hour, 1 mile/round)
Leaping: Leaping 5 (Alternate; Leap 250 feet at 60 miles/hour)
Speed Strikes: Strength-based Damage 4 (Alternate; DC 22; Multiattack)
Wyldekarde's Gear (Easily Removable)
Lucky Shades: Senses 14 (Easily Removable, Counters Concealment: Vision, Darkvision, Extended: Vision 2: x100, Infravision, Low-light Vision, Penetrates Concealment: Vision, Radius: Vision, Ultravision)
Wyldekarde's Weapons (Easily Removable)
Grazing Shots: Affliction 12 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, DC 22; Alternate Resistance (Dodge), Increased Range 2: perception)
Knee Cap Shots: Affliction 12 (Easily Removable, 1st degree: Hindered, Vulnerable, 2nd degree: Prone, Defenseless, DC 22; Alternate Resistance (Dodge), Extra Condition, Increased Duration 3: continuous; Limited Degree)
Mini Flash-Bang Grenades
Flash: Burst Area Dazzle 12 (Linked; Easily Removable, Affects Sense: Vision, Resisted by: Fortitude, DC 22; Burst Area: 30 feet radius sphere; Diminished Range 2, Unreliable (5 uses))
Stun: Burst Area Affliction 12 (Linked; Easily Removable, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Asleep, Incapacitated, Resisted by: Fortitude, DC 22; Burst Area: 30 feet radius sphere, Extra Condition, Increased Range: ranged; Diminished Range 3, Unreliable (5 uses))
Mini-Grenade: Burst Area Damage 12 (DC 27; Burst Area: 30 feet radius sphere, Increased Range: ranged)
Perfect Shot: Blast 12 (DC 27; Increased Range: perception, Penetrating 6, Precise)
Speed Shurikens: Strength-based Damage 4 (Easily Removable, DC 22, Advantages: Improved Critical 4; Accurate 3: +6, Multiattack, Penetrating 4)
Swarm of Bullets: Cone Area Blast 12 (DC 27; Cone Area 2: 120 feet cone; Reduced Range: close)
Twin Pistol Fire: Blast 6 (DC 21, Advantages: Improved Critical 4; Accurate 2: +4, Extended Range 2, Incurable, Multiattack, Penetrating 6, Split: 2 targets, Subtle: subtle)

Offense
Initiative +40
Flash: Burst Area Dazzle 12 (DC Fort 22)
Grab, +11 (DC Spec 13)
Grazing Shots: Affliction 12 (DC Dog/Fort/Will 22)
Knee Cap Shots: Affliction 12, +11 (DC Dog/Fort/Will 22)
Mini-Grenade: Burst Area Damage 12 (DC 27)
Perfect Shot: Blast 12 (DC 27)
Speed Shurikens: Strength-based Damage 4, +17 (DC 22)
Speed Strikes: Strength-based Damage 4, +17 (DC 22)
Stun: Burst Area Affliction 12 (DC Fort 22)
Swarm of Bullets: Cone Area Blast 12 (DC 27)
Throw, +18 (DC 21)
Twin Pistol Fire: Blast 6, +18 (DC 21)
Unarmed, +20 (DC 18)

Complications
Enemy
Motivation: Thrills

Languages
Native Language

Defense
Dodge 18, Parry 18, Fortitude 10, Toughness 6/4, Will 14

Power Points
Abilities 102 + Powers 135 + Advantages 28 + Skills 10 (19 ranks) + Defenses 34 = 309