Background
Name
Wrax Flavion
Home World
Feral
Career Path
Master Assassin
Rank
Death Cult Assassin
Divination
"Know the mutant; kill the mutant." +2 Perception
Quirk
Warpaint
Clumsy (immediately after waking only)
Gender
Male
Build
Stocky
Height
5'8"
Weight
149 lbs
Skin Color
Tan
Hair Color
Black
Eye Color
Yellow
Age
19
Gear
- Two best craftsmanship chain swords - 1d10+8, pen = 2, balanced, tearing, best
- Two best craftmanship power swords - 1d10+11, pen = 6, balanced, power field
- Throwing Knives (10) - 1d5+ STR
- 2 Laspistols - 1d10+2, Energy, range = 10m, RoF = s/-/-, clip = 30, reload = full, reliable
- Hunting rifle - 1d10+3, Impact, range = 150m, RoF = s/-/-, clip = 5, reload = full, accurate, silencer, scope, melee attachment
- Best craftsmanship Synskin
- injector with 3 doses Slaught (+3 Agi & Per for 2d10 minutes, -20 Agi & Per for 1d5 hours)
- Badge of Office
- Micro Bead- (short range communication)
History
Unknown
Stats
Weapon Skill = 70
Ballistic Skill = 43
Strength = 50
Toughness = 40
Agility = 55 (x2 bonus from unnatural agility)
Intelligence = 28
Perception = 33
Will Power = 20
Fellowship = 23
HP 18
Fate Points 4
Insanity Pts 5
Monthly Income 120
Wealth 323
Skills
Feral World
Speak Language (Tribal Dialect)
Iron Stomach - + 10 Carouse skill vs. ingestion tests
Primitive - // - 10 Tech-Use tests; -10 Fel in formal or civilized surroundings
Navigation (Surface)
Survival
Tracking
Rite of Passage - // full action to staunch blood loss
Assassin
Speak Low Gothic
Awareness
Dodge
Melee Weapon Primitive
Ambidextrous
Thrown Weapon Primitive
Basic Weapon Training (SP)
Pistol Training (SP)
Rank 1 Sell-Steel
Weapon Skill +5
Agility +5
Silent Move
Sound Constitution +2
Rank 2 Shadesman
Acrobatics
Security
Shadowing
Sure Strike - choose hit location on successful attack
Rank 3 Nighthawk
Swift Attack - attack twice with full action
Rapid Reload - reduce load time
Concealment
Dodge +10
Silent Move +10
Two Weapon Wielder (Melee) - attack twice wielding two weapons
Sound Constitution
Rank 4 Secluse
Acrobatics +10
Awareness +10
Quick Draw - ready as a free action
Lightning Reflexes - add twice agility bonus to initiative rolls
Tracking +10
Sound Constitution
Weapon Skill +10
Melee Weapon Training (Chain)
Rank 5 Assassin
Agility +10
Contortionist
Disguise
Shadowing +10
Dodge +20
Security +20
Leap Up - stand up as free action
Rapid Reaction - test agility to negate surprise
Melee Weapon Training (Power)
Ciphers (Underworld)
Melee Weapon Training (Chain)
Medicae
Lightning Attack - attack 3x with full action
Sound Constitution
Blademaster - reroll missed attack per round
Rank 6 Death Adept
Double Team - gain additional +10 bonus for ganging up
Assassin Strike - on successful acrobatics tests after making melee attack, move as free action
Concealment +10
Silent Move +20
Dual Strike - one WS hits target twice
Step Aside - gain extra dodge in a round
Sound Constitution
Contortionist +10
Survival
Counter Attack - gain free attack with successfull parry
Blind Fighting - suffer half the penalties when vision is impaired
Nerves of Steel - reroll failed tests to avoid pinning
Sound Constitution
Rank 7 Nihilator
Weapon Skill +15
Agility +15
Toughness +5
Perception +5
Disarm - force opponent to drop his weapon
Awareness +20
Contortionist +20
Shadowing +20
Survival +20
Combat Master - opponents get no bonus for outnumbering you
Crippling Strike - deal +1d5 critical damage with melee weapon
Hard Target - opponents take -20 BS when charging or running
Precise Blow - no penalty for attacks against specific hit locations
Sound Constitution
Rank 8 Imperator-Mortis
Weapon Skill +20
Agility +20
Ballistic Skill +5
Sound Constitution
Acrobatics +20
Concealment +20
Deflect Shot - parry primitive ranged attacks
Wall of Steel - gain extra parry each round
Arms Master - use non-proficient weapons at -10 penalty
Fearless - immune to fear and pinning
Death Cult Assassin Transition: Baptism by Blood
Weapon Skill +10 bonus
1d5 Insanity
Preternatural Speed - Use swift attack (2 atks) and lightning attack (3 atks) as a half action and can use it during a charge
Cult of Death - increase crit hits by 1, once per combat achieve righteous fury on roll of 7 or up
Rank 9 (Death Cult Assassin)
Peer (Cult (Death Cult)) (Influence Talent)
Stealth Mastery - Replaces Concealment, Silent Move, Shadowing
Storm of Blows - 4 attacks when wielding 2 weapons as full action; no penalty to hit with either hand; can swap 2 attacks for double hit; toughness only counts 1x vs combined damage rolls to both hits
Unnatural Agility 2x
Unassailable Grace - +1 reaction/round, can deflect then dodge as long as reaction remains; all opponents -20 ballistics when charging or running
Blade Dancer - Re-roll missed attack 1/round, +1 parry/round, -10 attack after successful parry, opponents receive no bonuses for outnumbering, make acorbatics check to make half move after attack
Ballistic Skill +5 (Intermediate)
Strength +5
Strength +5 (Intermediate)
Weapon Skill +5 (Heroic)
Toughness +5 (Intermediate)
Rank 10 (Death Cult Assassin)
—
Basic Starting Gear
Two best craftsmanship chain swords - 1d10+8, pen = 2, balanced, tearing, best
Two best craftmanship power swords - 1d10+11, pen = 6, balanced, power field
10 Throwing knives - 1d5+ STR
2 Laspistols - 1d10+2, Energy, range = 10m, RoF = s/-/-, clip = 30, reload = full, reliable
Hunting rifle - 1d10+3, Impact, range = 150m, RoF = s/-/-, clip = 5, reload = full, accurate, silencer, scope, melee attachment
Best craftsmanship synskin
injector with 3 doses Slaught (+3 Agi & Per for 2d10 minutes, -20 Agi & Per for 1d5 hours)
badge of office
micro-bead (short range communication)