Warchild (Tristan T. Thomas) (Earth 617)

Overview

flickr:4402505588

Real Name: Tristan Tan Thomas
Aliases: Warchild, T3
Age: 30 something
Occupation: Billionaire Entrepreneur
Base of Operations: Global, Olympus Orbital Station

History

Powers

"War Mind"
Though he has no real super-powers, he was born with the ability to tap up to 90% of his brain's capability. Every human is capable of doing this, allowing them to do feats which are only limited to a gifted few. These feats, though may seem superhuman, are actually just abilities at the edge of human ability. In his case, majority of these feats were geared for war and combat. This was called the "War Mind". It allowed him to focus his brains capability for maximum effect with regards to combat.

Wit the War Mind, several effects available to him:

Enhanced Combat Mind - Able to utilize 9 times more than a human's full brain capacity for information processing and sorting, Warchild's mind is virtually a computer built for strategy and problem-solving, one that works at optimal ability even when under stress and fatigue. Using his superior problem-solving skills and extremely fast mental processes, he can work out a battle over a million times ahead of time for many possibilities and predict enemy movements and tactics after the battle has engaged by recalling and utilizing memorized mannerisms acquired through past experience on a moment's notice. He is also ingenious in devising solutions against superior aspects of opponents, can observe and exploit, and can calculate distance, speed, and time at lightning speeds; his sense of timing is superb, bordering on perfection.

Battle Precognition (Mental Induction): ability is his power to predict how a battle will happen before it starts. His War Mind acts like a "combat computer" that allows him to run through a given combat situation millions of times in his mind, almost instantly covering nearly every possible result before the first punch is even thrown. He uses this information to predict the actions and or reactions of his foes, counteracting their moves almost before they even think to make them. According to him, his abilities also work by letting him see the outcome of the battle he wants, and working backwards, following the right steps to get there.

Autonomic Function Control: Warchild has physically conditioned his body and mind to their peak levels of efficiency. He has voluntary control over most of his body's autonomic functions: breathing, heartbeat, bleeding, reaction to pain, rate of healing, etc.

Detect Weakness - Stress Point Detection: Through mental discipline, Karnak has gained the extrasensory ability to perceive the stress points, fracture planes, or weaknesses, in all objects or persons around him. By striking and applying pressure at these points, he can split or shatter objects made of seemingly invincible substances or render insensate beings of far greater strength than he. This mental discipline is virtually effortless, and Karnak can attain this state of awareness for extended periods of time.

Abilities

flickr:5207038337

Peak Human Strength - Warchild's physical strength is at the very peak of human potential. As a result, he is as physically strong as a human being can be without being classified as superhuman. He was seen breaking steel chains and cuffs, supporting 1010lbs ceiling, bending steel metal bars with his hands, even punched a SWAT officer through a brick wall. He utilizes his strength/power so effectively, that a near-meta such as Deathstroke comments that Batman "hits harder than most beings with superhuman strength."He is classified as being capable of lifting up to 800 lbs and bench press up to 1,100 lbs.

Peak Human Stamina - His endurance was comparable to that of the finest Olympic Decathlon participant. His lung capacity was so great that he could hold his breath underwater for 3 minutes and 15 seconds. His body eliminates the excessive build-up of fatigue-producing poisons in his muscles, granting him phenomenal endurance. He can exert himself at peak capacity for several hours without rest before showing any signs of fatigue.

Peak Human Reflexes - His reflexes are honed to such a degree that he has caught arrows in mid flight when somebody tried to shoot him. He has also been able to dodge point blank gunfire. His reflexes are superior to that of any Olympic athlete that had ever competed. Like most of his abilities, his reflexes border on and are likely at superhuman levels as he has accomplished such feats as dodging a bullet fired at point blank range claiming that he "could see faster than it."

Peak Human Resilience - Warchild's ability to withstand injury is superior to those of ordinary humans. This explained how he had survived the physical punishment during his career like building falls and explosions.

Peak Human Speed - He can run at speeds of up to approximately 30 miles per hour, and has on an occasion run a mile in little over a minute (almost 60 mph) when under duress.

Peak Human Agility - Warchild's agility is superior to that of any Olympic athlete that had ever competed. His agility was greater than that of a Chinese acrobat and an Olympic gold medalist gymnast. His main phase of movement was Parkour which he learned in France and used that to scale the cities rooftops in an acrobatic manner.

Peak Human Metabolism - His enhanced metabolism allows him to heal from injury or disease faster than most humans. Captain America is subject to all human vulnerabilities, although his immunity to diseases, toxins, or even alcohol poisoning is extraordinary. Rogers has stated he can't get drunk and has never been sick after receiving the SSS.

Peak Human Mental Process - Warchild's mental performance is greatly enhanced, allowing his mind to operate in the most efficient and rapid manner possible. One manifestation of this are his tactical genius; the ability to quickly process multiple information streams (e.g., threat assessment) and rapidly respond to changing tactical situations. He also possesses an edictic memory, meaning that he never forgets anything and has perfect recall. This enables him to remember any military tactic and apply it to any situation.

Peak HUman Perception - Warchild has exceptionally keen eyesight and he once stated that he was able to dodge bullets because he "sees faster than them". His hearing is also at peak human capacity, allowing him to pinpoint somebody moving even while closing his eyes or blindfolder.

Indomitable Will: He has no known superhuman powers, but he does have an extreme, almost superhuman "Force of Will". He is a very strong willed person second to none. He was able to suppress all forms of temptation including physical, mental, and sexual. He was capable of resisting all forms of mind control; only the strongest willed individuals had a chance of enslaving him.

Master Martial Artist - Martial Arts Master: Warchild is one of the, if not the finest human combatant Earth has ever known. He has mastered 127 styles of martial arts including Muay Thai, Escrima, Krav Maga, Capoeira, Savate, Yaw-yan, Tae kwon do, Judo, Jujitsu, Ninjitsu, Kendo, swordsmanship, Boxing, Kickboxing, Hapkido, Wing Chun, Aikido, Jeet Kune Do, Tai Chi, Kung Fu, and Kenpo. His primary form of combat is an idiosyncratic admixture of Tae Kwon Do, Judo, Muay Thai, Karate, Boxing, Jujitsu, and Ninjitsu.[citation needed] Having trained with such luminaries as William Essart Fairbairn and Rex Applegate, Captain America has mastered multiple martial arts including American-style boxing, Okinawa-te, jujitsu, aikido, judo, and various others which he has either portrayed skill or knowledge in (two of them being pressure point fighting in which he rendered a guard unconscious using a nerve pinch and taijiquan) and combines these disciplines with his acrobatic talents to create his own unique hand-to-hand style of combat. He engages in a daily regimen of rigorous exercise (including aerobics, weight lifting, gymnastics, simulated combat, and even blind fighting) to keep himself in peak condition, and has often defeated opponents whose size, strength, or other powers greatly exceeded his own. Captain America is one of the finest human combatants Earth had ever known.

Weapons Master: Through his martial arts training, he has become an expert on virtually all types of weaponry. He is an exceptional swordsman, his proficiency in jui jitsu can proclaim his swordsmanship skill. Proficient at knife throwing, Escrima, & melee weapons mastery, having mastered Kobudo. He was trained and became proficient in all arms. He soon learned expanded melee weapon techniques and he has learned expanded weapon/device sciences.

Master Acrobat: Proficient in gymnastics and acrobatics, to the peak of human ability.

Near Perfect Aim: Warchild almost never misses his targets, 9/10 times he's succesful.[citation needed] He has been practicing accuracy since the early days of his training and is almost on par with the Hawkeye & Bullseye in terms of accuracy. He could throw most if not all projectile weaponry with great aim and was well versed in the use of firearms though he preferred not to use them.

Master Strategist & Tactician - Warchild is a natural and accomplished strategist. He has been widely considered one of, if not the greatest tacticians on the planet both on and off the battlefield, always calculating his opponents moves before hand he even single handedly defeated the entire teams by himself. He is able to formulate battle strategies and his brilliant tactical sense allows him to just as quickly alter any strategy of plan to fit the need of the situation change. He commonly utilizes cunning tactics to outwit his foes. Even against metahumans he has proved more than a match for them all at once with time to prepare.

Genius-Level Intellect: (IQ 180) Warchild is a brilliant, virtually peerless, detective, strategist, scientist [115], tactician, and commander; he is widely regarded as one of the keenest analytical minds on the planet. Given his lack of superpowers, he often uses cunning and planning to outwit his foes, rather than simply "out-fighting" them.

Equipment

Warchild has amassed a large arsenal of weapons and equipment, the most important of which are his collection of mystical items and weapons, mostly from Greek mythology and history. It has been assumed that a great amount of fortune was used to acquire majority of the gear he has. He has combined modern day technology as add-ons to his current mythological relics.

Vibranium Kelvlar Mesh Beta Cloth Costume (Base Layer)
As a base layer, he uses a full bodysuit made of Vibranium Kevlar mesh mixed with beta cloth. This vibranium mesh provides him with resistance to ballistic attacks, as well as from blunt, edged and piercing attacks. The suit is also very effective versus vibration and sonic based attacks, due to the nature of vibranium. The suit is also highly resistant to heat and fire.

The body suit also has a full face mask made of the same material. Integrated into the mask are the following components:

Lenses

  • Low-Light Lenses - when switched on, he can see in low-light conditions. In times of total darkness, he can also use active infrared allowing him to see when there is hardly any light source.
  • Telescopic Lenses - the lenses also have the ability to view far distances like binoculars.
  • Flare Compensation Lenses - these lenses can protect the user from sudden flashes of light preventing the user from being blinded by such attacks.
  • HUD - the lenses also act as a heads up display, linked to his portable mini-computer.
  • Static/Video Camera - the lenses also have a miniature camera allowing him to take still photos as well as full video. The camera is linked to the mini-computer which has about 1 terabyte of data.

Earphones

  • Sound Amplification - miniature parabolic microphones are included into his mask allowing him to hear directionally at farther than normal distances.
  • Sound Filters - this prevents strong sounds from damaging the user. Combine with his vibranium mesh outfit, this makes the user practically immune to sonic attacks.
  • Audio Recorders - built into the mask are small micro-recorders allowing him to record sounds picked up by the parabolic microphone.
  • Cell Phone - an ecrypted multi-band cellular phone is integrated into a throat subvocal mic and linked to the earphones.
  • Commlink - this allows him a direct scrambled link to the communication systems integrated into Olympus, his vehicles, and other members of the Warband.
  • Radio - a scrambled radio transciever is also integrated with the capacity of reaching up to 20 kilometers

Utility Belt
Aside from built in features into the suit, he also carries various small gadgets on his person. Majority of them are on his utility belt but some are distributed on the various pockets and pouches on his costume. He normally always carries the following:

  • Rebreather -
  • Gas Mask - protects the eyes and lungs against toxic gases. 12 hours worth of filtered air.
  • Mini-tracer with GPS Tracker/Reciever
  • Restraints - plastic restraints used to tie up criminals
  • Multi-tool
  • Lockpicks
  • Flashlight

MYTHICAL RELICS

  • Armor of Achilles
  • "The Pelican", Spear of Achilles
  • Bow of Apollo
  • Helm of Hades
  • Winged Sandals of Hermes
  • Thunderbolts of Zeus

Back to Phoenix 6
Back to Dark Watch
Back to Warband