Shynzar (620)

Overview

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History

Game Stats

Shynzar - PL 11

Strength 3, Stamina 4, Agility 6, Dexterity 6, Fighting 8, Intellect 0, Awareness 0, Presence 0

Advantages
All-out Attack, Assessment, Close Attack 4, Defensive Roll 2, Evasion, Favored Environment (Choose Environment), Hide in Plain Sight, Improved Aim, Improved Critical 4 (Darkfroce Bow: Strength-based Damage 3), Improved Critical 4 (Darksword: Strength-based Damage 3), Improved Defense, Improved Disarm, Jack-of-all-trades, Luck 3, Move-by Action, Power Attack, Precise Attack (All) 4, Ranged Attack 4, Takedown, Tracking

Skills
Acrobatics 5 (+11), Athletics 7 (+10), Close Combat (Unarmed) 4 (+12), Deception 8 (+8), Expertise (Martial Arts) 6 (+6), Insight 6 (+6), Perception 8 (+8), Sleight of Hand 4 (+10), Stealth 10 (+16), Technology 2 (+2)

Powers
Darkforce Manipulation
Darkforce Objects: Create 9 (Volume: 500 cft., DC 19; Movable)
Darkfroce Bow: Strength-based Damage 3 (DC 21, Advantages: Improved Critical 4; Increased Range (ranged), Accurate 2 (+4), Multiattack, Penetrating 6, Affects Insubstantial 2 (full rank), Extended Range 3, Split 2 (3 targets))
Darkness: Burst Area Dazzle 7 (Resisted by: Will, DC 17; Burst Area 2 (60 feet radius sphere))
Darksword: Strength-based Damage 3 (DC 21, Advantages: Improved Critical 4; Accurate (+2), Penetrating 6, Multiattack, Affects Insubstantial 2 (full rank), Precise, Secondary Effect)
Shadow Movement: Movement 7 (Dimensional: Choose Dimension 2 (group, 50 lbs.), Permeate 1 (speed rank -2), Safe Fall, Sure-footed 1, Trackless: Vision, Wall-crawling 1 (-1 speed rank))
Shadow Net: Affliction 9 (1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, 3rd degree: Paralyzed, Incapacitated, Resisted by: Fortitude, DC 19; Alternate Resistance (Dodge), Extra Condition, Increased Range (ranged))
Shadow Walk: Teleport 7 (0.5 miles in a move action, carrying 3200 lbs.; Extended (120 miles in 2 move actions), Easy, Increased Mass 6, Accurate; Medium (Shadows))
Ninja Abilities (Advantages: Hide in Plain Sight)
Concealment: Concealment 3 (Sense - Hearing, Sense - Sight; Blending, Passive)
Movement: Movement 3 (Swinging, Wall-crawling 1 (-1 speed rank), Water Walking)

Equipment
Shynzar Combat Suit [No Cost] (Binoculars, Brass Knuckles, Bulletproof Vest, Camo Clothing, Cell Phone (Smartphone), Commlink, Flash Goggles, Flash Grenade, Flashlight, Fragmentation Grenade, Gas Mask, Knife, Multi-tool, Night Vision Goggles, Shuriken, Sleep Gas Grenade, Smoke Grenade, Sword)

Offense
Initiative +6
Brass Knuckles, +12 (DC 19)
Darkfroce Bow: Strength-based Damage 3, +14 (DC 21)
Darkness: Burst Area Dazzle 7 (DC Will 17)
Darksword: Strength-based Damage 3, +14 (DC 21)
Flash Grenade, +10 (DC Dog/Fort 14)
Fragmentation Grenade, +10 (DC Dog 15)
Grab, +12 (DC 18)
Knife, +12 (DC 19)
Shadow Net: Affliction 9, +10 (DC Dog/Fort 19)
Shuriken, +10 (DC 16)
Sleep Gas Grenade, +10 (DC Dog/Fort 14)
Smoke Grenade, +10 (DC 19)
Sword, +12 (DC 21)
Throw, +10 (DC 18)
Unarmed, +16 (DC 18)

Complications
Enemy
Motivation: Responsibility
Motivation: Thrills

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 9, Toughness 10/4, Will 0

Power Points
Abilities 54 + Powers 43 + Advantages 29 + Skills 30 (60 ranks) + Defenses 15 = 171