Magnetress

Magnetress (Miyabi Osawa) - PL 11

Strength 0, Stamina 0, Agility 0, Dexterity 2, Fighting 0, Intellect 1, Awareness 0, Presence 0

Advantages
All-out Attack, Improved Initiative 3, Inventor, Jack-of-all-trades, Luck 5, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ranged Attack 3

Skills
Perception 2 (+17/+2), Ranged Combat: ???? 6 (+8), Ranged Combat: Magnetic Lifting: Move Object 14 3 (+5), Technology 14 (+15)

Powers
Magnetic Power Armor (Removable (indestructible))
Calling: Feature 1 (teleport, magnetic, technological)
EM Sense: Senses 10 (Accurate: Em Sense, Counters Concealment: Visual Concealment, Detect: EM Energy 2: ranged, Penetrates Concealment: EM Senses)
Enhanced Fortitude: Enhanced Trait 10 (Traits: Fortitude +10 (+10))
Enhanced Perception: Enhanced Trait 7.5 (Traits: Perception +15 (+17))
Flight: Flight 8 (magnetic, technological, Speed: 500 miles/hour, 1 mile/round; Platform)
Force Field: Force Field 18 (technological, +18 Toughness)
Immunity: Immunity 10 (technological, Life Support)
Sensors: Senses 3 (technological, Darkvision, Extended: Vision 1: x10)
Shielded ELectronics: Immunity 2 (technological, Uncommon Descriptor: EM Pulse)
Megnetism
Create Metal Objects: Create 11 (magnetic, Volume: 2000 cft., DC 21; Increased Duration: continuous, Increased Range: perception, Innate)
EMP Blast: Nullify 11 (magnetic, Counters: Electronics, DC 21; Increased Duration 2: sustained, Increased Range: perception)
EMP Burst: Burst Area Nullify 11 (magnetic, Counters: Electronics, DC 21; Burst Area 2: 60 feet radius sphere, Selective)
Hold Person: Concentration Affliction 11 (1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, DC 21; Alternate Resistance (Dodge), Concentration, Increased Range 2: perception)
Magnetic Burst: Burst Area Blast 11 (magnetic, DC 26; Burst Area: 30 feet radius sphere, Selective)
Magnetic Effects: Variable 6 (magnetic)
Magnetic Force Blast: Blast 15 (DC 30; Accurate: +2)
Magnetic Lifting: Move Object 14 (magnetic, 400 tons)
Metal Shaping: Transform 11 (Affects: 1 Thing > 1 Thing - Metal to Metal, Transforms: 1600 lbs., DC 21; Increased Duration: continuous, Increased Range: ranged)
Multi-Magnetic Blast: Blast 11 (DC 26; Multiattack)
Perception Magnetism: Move Object 11 (50 tons, DC 26; Damaging, Increased Range: perception)
Weaken Metal: Weaken 11 (Affects: Toughness, Resisted by: Fortitude, DC 21; Increased Range 2: perception, Incurable)

Offense
Initiative +12
EMP Blast: Nullify 11 (DC Will 21)
EMP Burst: Burst Area Nullify 11 (DC Will 21)
Grab, +0 (DC Spec 10)
Hold Person: Concentration Affliction 11 (DC Dog/Fort/Will 21)
Magnetic Burst: Burst Area Blast 11 (DC 26)
Magnetic Force Blast: Blast 15, +7 (DC 30)
Magnetic Lifting: Move Object 14, +8 (DC 24)
Metal Shaping: Transform 11, +5 (DC Dog 21)
Multi-Magnetic Blast: Blast 11, +11 (DC 26)
Perception Magnetism: Move Object 11 (DC 26)
Throw, +5 (DC 15)
Unarmed, +0 (DC 15)
Weaken Metal: Weaken 11 (DC Fort 21)

Complications
Enemy
Identity

Languages
Native Language

Defense
Dodge 4, Parry 4, Fortitude 10/0, Toughness 18, Will 12

Power Points
Abilities 6 + Powers 113 + Advantages 17 + Skills 13 (25 ranks) + Defenses 20 = 169

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