Gadgeteer
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Gadgeteer - PL 10

Strength 0, Stamina 0, Agility 2, Dexterity 2, Fighting 2, Intellect 10, Awareness 2, Presence 0

Advantages

All-out Attack, Eidetic Memory, Equipment 1, Improved Critical 4: Gadgets, Improvised Tools, Inventor, Jack-of-all-trades, Luck 2, Power Attack, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 6, Skill Mastery: Technology, Speed of Thought

Skills

Expertise: Engineering 5 (+15), Expertise: Science 10 (+20), Insight 5 (+7), Investigation 4 (+14), Perception 10 (+12), Technology 10 (+20), Vehicles 6 (+8)

Powers

Quick-Thinking: Quickness 4 (Perform routine tasks in -4 time ranks; Limited to One Type: Mental Tasks)

Force Shield Belt (Removable)

  • Force Field: Force Field 14 (+14 Toughness; Impervious [12 ranks only], Precise)
  • Force Bubble: Force Field 13 (Alternate; +13 Toughness; Affects Others)
  • Force Constructs: Create 10 (Alternate; Volume: 1000 cft., DC 20; Movable; Unreliable (5 uses))

Jet-Pack (Removable)
Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Wings)

Sensor Goggles (Removable)
Sensor Array (Removable)

  • Energy Sensor: Senses 5 (Accurate: Energy Sensor, Analytical: Energy Sensor, Detect: Energy 2: ranged)
  • Hearing Amplification: Senses 5 (Accurate: Hearing, Analytical: Hearing, Extended: Hearing 1: x10, Ultra-hearing)
  • Motion Sensors: Senses 4 (Accurate: Motion, Detect: Motion 2: ranged)
  • Optics: Senses 5 (Counters Concealment: Vision Concealment, Darkvision, Extended: Vision 1: x10)
  • Radar: Senses 4 (Accurate: Radar, Extended: Radar 1: x10, Radius: Radar)
  • X-Ray Vision: Senses 4 (Penetrates Concealment: Vision; Limited: Does not work through lead)

Utility Vest (Removable)
Gadgets (Easily Removable)

  • Aerodynamic Bomb: Burst Area Damage 10 (Easily Removable, DC 25; Burst Area: 30 feet radius sphere, Increased Range: ranged, Multiattack; Diminished Range 2, Unreliable (5 uses))
  • Auto Blaster: Blast 8 (Easily Removable, DC 23; Accurate 2: +4, Multiattack; Unreliable (5 uses))
  • Cryonic Ray Gun: Affliction 12 (Easily Removable, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Disabled, 3rd degree: Paralyzed, Asleep, DC 22; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged; Unreliable (5 uses))
  • Electric Netting: Burst Area Affliction 10 (Easily Removable, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Stunned, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, Extra Condition, Increased Range: ranged; Limited Degree, Unreliable (5 uses))
  • Energy Blaster: Blast 12 (Easily Removable, DC 27)
  • Flash-Bang Aero Grenades
  • Bang: Burst Area Affliction 8 (Linked; Easily Removable, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, Increased Range: ranged; Diminished Range 2, Unreliable (5 uses))
  • Flash: Burst Area Dazzle 8 (Linked; Easily Removable, Affects Sense: Vision, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere; Diminished Range 2, Unreliable (5 uses))
  • Stun Blaster: Affliction 12 (Easily Removable, 1st degree: Dazed, Fatigued, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated, Asleep, Resisted by: Fortitude, DC 22; Extra Condition, Increased Range: ranged; Unreliable (5 uses))
  • Tight Beam Blaster: Blast 16 (Easily Removable, DC 31; Inaccurate 2: -4, Unreliable (5 uses))

Equipment

Computer, Flash Goggles, Gas Mask, Multi-tool, Rebreather

Offense

Initiative +10

  • Aerodynamic Bomb: Burst Area Damage 10 (DC 25)
  • Auto Blaster: Blast 8, +12 (DC 23)
  • Bang: Burst Area Affliction 8 (DC Fort 18)
  • Cryonic Ray Gun: Affliction 12, +8 (DC Dog/Fort/Will 22)
  • Electric Netting: Burst Area Affliction 10 (DC Dog/Fort/Will 20)
  • Energy Blaster: Blast 12, +8 (DC 27)
  • Flash: Burst Area Dazzle 8 (DC Fort 18)
  • Grab, +2 (DC Spec 10)
  • Stun Blaster: Affliction 12, +8 (DC Fort 22)
  • Throw, +8 (DC 15)
  • Tight Beam Blaster: Blast 16, +4 (DC 31)
  • Unarmed, +2 (DC 15)

Complications

Enemy
Identity

Languages

Native Language

Defense

Dodge 6, Parry 6, Fortitude 7, Toughness 14, Will 7

Power Points

Abilities 36 + Powers 46 + Advantages 23 + Skills 25 (50 ranks) + Defenses 20 = 150

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