Eskrima

Eskrima - PL 12

Strength 2, Stamina 3, Agility 5, Dexterity 5, Fighting 11, Intellect 4, Awareness 5, Presence 5

Advantages
Accurate Attack, Agile Feint, All-out Attack, Assessment, Attractive 2, Close Attack 3, Diehard, Equipment 2, Evasion 2, Improved Critical 4: Eskrima Strikes: Strength-based Damage 6, Improved Critical 4: Unarmed, Improved Defense, Improved Disarm, Improved Initiative 2, Improved Smash, Improved Trip, Instant Up, Interpose, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Prone Fighting, Quick Draw, Ranged Attack 5, Seize Initiative, Takedown 2, Ultimate Effort: Parry, Uncanny Dodge, Weapon Bind, Weapon Break

Skills
Acrobatics 10 (+15), Athletics 10 (+12), Close Combat: Grab 2 (+13), Close Combat: Unarmed 2 (+13), Deception 2 (+7), Insight 4 (+9), Intimidation 2 (+7), Perception 6 (+11), Persuasion 4 (+9), Ranged Combat: Thrown Esrimas: Strength-based Damage 6 2 (+7), Stealth 6 (+11), Technology 2 (+6), Vehicles 2 (+7)

Powers
Mystical Eskrimas (Easily Removable (indestructible))
Enhanced Fortitude: Enhanced Trait 7 (Traits: Fortitude +7 (+10))
Eskrima Strikes: Strength-based Damage 6 (Easily Removable, DC 23, Advantages: Improved Critical 4; Affects Insubstantial 2: full rank, Incurable, Multiattack, Penetrating 10, Split: 2 targets)
Area Bursts: Burst Area Damage 10 (Alternate; Easily Removable, DC 25; Burst Area: 30 feet radius sphere)
Deflection: Deflect 14 (Alternate; Easily Removable, Advantages: Interpose; Redirection, Reflect; Limited: Rangede Attacks Only, Reduced Range: close)
GroundStrike: Cone Area Damage 10 (Alternate; Easily Removable, DC 25; Cone Area 2: 120 feet cone; Limited: Ground Targets only)
Stunning Strikes: Affliction 10 (Alternate; Easily Removable, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Asleep, Resisted by: Fortitude, DC 20; Extra Condition)
Thrown Esrimas: Strength-based Damage 6 (Alternate; Easily Removable, DC 23; Affects Insubstantial 2: full rank, Feature: Returns When Thrown, Increased Range: ranged, Incurable, Multiattack, Penetrating 5; Diminished Range 3)
Immunity: Immunity 2 (Disease, Poison)
Impervious Defense: Impervious Fortitude 10
Impervious Defense: Impervious Toughness 12
Impervious Defense: Impervious Will 14
Mystical Awareness: Senses 5 (Awareness: Supernatural, Darkvision, Detect: Supernatural 2: ranged, Advantages: Evasion 2, Move-by Action, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Ultimate Effort: Parry, Uncanny Dodge)
Mystical Life Support: Immunity 11 (Aging, Life Support)
Only Eskrima Can Use Abilities: Feature 1
Protection: Protection 9 (+9 Toughness)
Regeneration: Regeneration 10 (Every 1 round)
Speed: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
Leaping: Leaping 3 (Alternate; Leap 60 feet at 16 miles/hour)

Equipment
Motorcycle

Offense
Initiative +13
Area Bursts: Burst Area Damage 10 (DC 25)
Eskrima Strikes: Strength-based Damage 6, +14 (DC 23)
Grab, +16 (DC Spec 12)
GroundStrike: Cone Area Damage 10 (DC 25)
Stunning Strikes: Affliction 10, +14 (DC Fort 20)
Throw, +10 (DC 17)
Thrown Esrimas: Strength-based Damage 6, +12 (DC 23)
Unarmed, +16 (DC 17)

Complications
Motivation: Doing Good
Motivation: Thrills

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 10/3, Toughness 12, Will 14

Power Points
Abilities 80 + Powers 69 + Advantages 36 + Skills 27 (54 ranks) + Defenses 17 = 229