Dhampir

Dhampir - PL 12

Strength 8, Stamina 10, Agility 8, Dexterity 8, Fighting 10, Intellect 2, Awareness 7, Presence 2

Advantages
All-out Attack, Assessment, Benefit, Ambidexterity, Chokehold, Close Attack 2, Connected, Contacts, Defensive Attack, Diehard, Equipment 3, Evasion, Fast Grab, Fearless, Great Endurance, Hide in Plain Sight, Improved Critical 4: Claws & Bite: Strength-based Damage 2, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Instant Up, Jack-of-all-trades, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Prone Fighting, Quick Draw, Seize Initiative, Startle, Takedown, Uncanny Dodge, Weapon Bind

Skills
Acrobatics 6 (+14), Athletics 8 (+16), Close Combat: Claws & Bite: Strength-based Damage 2 2 (+12), Close Combat: Grab 4 (+14), Close Combat: Unarmed 4 (+14), Deception 6 (+8), Insight 6 (+13), Intimidation 8 (+10), Investigation 2 (+4), Perception 6 (+13), Persuasion 10 (+12), Ranged Combat: Throw 2 (+10), Sleight of Hand 2 (+10), Stealth 8 (+16), Technology 2 (+4), Vehicles 4 (+12)

Powers
Vampiric Physiology (Advantages: Evasion, Fast Grab, Fearless, Hide in Plain Sight, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Jack-of-all-trades, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Prone Fighting, Seize Initiative, Startle, Takedown, Uncanny Dodge, Weapon Bind)
Claws & Bite: Strength-based Damage 2 (DC 25, Advantages: Improved Critical 4; Multiattack, Penetrating)
Immunity: Immunity 3 (Aging, Disease, Poison)
Immunity: Immunity 80 (Toughness Effects; Limited: Not Against Silver, Wood, Fire, Solar, Ultraviolet, Limited - Half Effect)
Regeneration: Regeneration 10 (Every 1 round)
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
Invisibility: Invisibility 4 (Alternate; Total concealment from all visual senses; Limited: When Running Only, Passive)
Leaping: Leaping 3 (Alternate; Leap 60 feet at 16 miles/hour)
Movement: Movement 3 (Alternate; Safe Fall, Swinging, Wall-crawling 1: -1 speed rank)
Vampiric Senses: Senses 13 (Accurate: Hearing, Accurate: Vision, Accurate: Smell, Analytical: Smell, Extended: Hearing 1: x10, Extended: Vision 1: x10, Extended: Smell 1: x10, Infravision, Tracking: Smell 2: full speed)

Equipment
Cell Phone (Smartphone), Commlink, Machine Pistol

Offense
Initiative +12
Claws & Bite: Strength-based Damage 2, +14 (DC 25)
Grab, +16 (DC Spec 18)
Machine Pistol, +8 (DC 18)
Throw, +10 (DC 23)
Unarmed, +16 (DC 23)

Languages
Native Language

Defense
Dodge 14, Parry 14, Fortitude 10, Toughness 10, Will 12

Power Points
Abilities 110 + Powers 90 + Advantages 18 + Skills 40 (80 ranks) + Defenses 15 = 273