The Crime Fighter
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Crime Fighter - PL 10

Strength 3, Stamina 3, Agility 4, Dexterity 5, Fighting 12, Intellect 3, Awareness 1, Presence 1

Advantages

All-out Attack, Defensive Attack, Equipment 9, Evasion 2, Improved Critical 4: Utility Gadgets, Improved Disarm, Improved Trip, Luck 2, Power Attack, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Quick Draw, Uncanny Dodge

Skills

Acrobatics 6 (+10), Athletics 6 (+9), Close Combat: Unarmed 4 (+16), Deception 2 (+3), Expertise: Crime 2 (+5), Insight 4 (+5), Intimidation 4 (+5), Investigation 2 (+5), Perception 16 (+17), Ranged Combat: Thrown 8 (+13), Sleight of Hand 4 (+9), Stealth 14 (+18), Technology 2 (+5), Vehicles 2 (+7)

Powers

Costume

  • Grapple Line Launcher: Movement 2 (Removable, Safe Fall, Swinging)
  • Night Vision Goggles: Senses 2 (Removable, Darkvision)
  • Rebreather: Immunity 2 (Removable, Suffocation (All))

Intensive Speed Training: Speed 2 (Speed: 8 miles/hour, 120 feet/round)

Utility Gadgets (Removable)

  • Boomerangs: Strength-based Damage 2 (Easily Removable, DC 20, Advantages: Improved Critical 4; Accurate: +2, Homing: 1 extra attempt, Increased Range: ranged, Multiattack; Unreliable (5 uses))
  • Cape GLider: Flight 7 (Removable, Speed: 250 miles/hour, 0.5 miles/round; Subtle: subtle; Gliding)
  • Explosive Pellets: Burst Area Blast 10 (Easily Removable, DC 25; Burst Area: 30 feet radius sphere, Multiattack; Unreliable (5 uses))
  • Flash Spheres: Burst Area Dazzle 8 (Easily Removable, Affects Sense: Vision, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, Increased Range: perception; Unreliable (5 uses))
  • Paralyzing Bola: Affliction 10 (Easily Removable, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, 3rd degree: Paralyzed, Incapacitated, Resisted by: Fortitude, DC 20; Accurate 2: +4, Extra Condition, Increased Range: ranged; Diminished Range 3, Unreliable (5 uses))
  • Shock Cable Grapple
    • Shock Cable: Affliction 10 (Linked; Removable, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged; Diminished Range 3)
    • Snare Cable: Affliction 10 (Linked; Removable, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, DC 20; Alternate Resistance (Dodge), Extra Condition, Increased Duration: concentration, Increased Range: ranged; Diminished Range 3, Instant Recovery, Limited Degree)
  • Stun Batons
    • Baton Strike: Strength-based Damage 3 (Linked; Easily Removable, DC 21; Accurate: +2, Multiattack, Penetrating 3)
    • Stun Strike: Affliction 10 (Linked; Easily Removable, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Fortitude, DC 20; Accurate: +2, Multiattack)
  • Stun Pellets: Burst Area Affliction 10 (Easily Removable, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated, Asleep, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, Extra Condition, Increased Range: ranged; Diminished Range 3, Unreliable (5 uses))

Equipment

Binoculars, Bulletproof Vest, Camo Clothing, Computer, Costume [Grapple Line Launcher: Movement 2, Removable, Safe Fall, Swinging; Night Vision Goggles: Senses 2, Removable, Darkvision; Rebreather: Immunity 2, Removable, Suffocation (All)], Flash Goggles, Mini-tracer, Multi-tool, Restraints, Utility Belt [Utility Gadgets, Removable]

Offense

Initiative +4

  • Baton Strike: Strength-based Damage 3, +14 (DC 21)
  • Boomerangs: Strength-based Damage 2, +15 (DC 20)
  • Explosive Pellets: Burst Area Blast 10 (DC 25)
  • Flash Spheres: Burst Area Dazzle 8 (DC Fort 18)
  • Grab, +16 (DC Spec 13)
  • Paralyzing Bola: Affliction 10, +9 (DC Fort 20)
  • Shock Cable: Affliction 10, +13 (DC Fort 20)
  • Snare Cable: Affliction 10, +13 (DC Dog/Fort/Will 20)
  • Stun Pellets: Burst Area Affliction 10 (DC Fort 20)
  • Stun Strike: Affliction 10, +14 (DC Fort 20)
  • Throw, +5 (DC 18)
  • Unarmed, +16 (DC 18)

Complications

Enemy
Identity

Languages

Native Language

Defense

Dodge 13, Parry 13, Fortitude 8, Toughness 7, Will 10

Power Points

Abilities 64 + Powers 2 + Advantages 22 + Skills 38 (76 ranks) + Defenses 24 = 150

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