Construct
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Construct - PL 10

Strength 11, Stamina -, Agility 1, Dexterity 1, Fighting 8, Intellect 5, Awareness 0, Presence 0

Advantages
All-out Attack, Close Attack, Eidetic Memory, Improved Critical: Weapon Systems, Improved Hold, Jack-of-all-trades, Power Attack, Ranged Attack 8, Well-informed

Skills
Investigation 2 (+7), Perception 8 (+8), Persuasion 4 (+4), Ranged Combat: ???? 1 (+2), Technology 7 (+12), Vehicles 2 (+3)

Powers
Protection: Protection 12 (+12 Toughness)
Repair System: Regeneration 5 (Every 2 rounds)
Sensors: Senses 6 (Accurate: Radar, Darkvision, Extended: Choose Sense 1: x10, Radius: Radar)
Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)
Leaping: Leaping 3 (Alternate; Leap 60 feet at 16 miles/hour)
Unliving: Immunity 30 (Fortitude Effects)
Mental Attack Immunity: Immunity 30 (Alternate; Will Effects; Limited: Does not work against Electronic Will Effects)
Weapon Systems
Auto-Blaster: Blast 7 (DC 22; Accurate 2: +4, Multiattack)
Chest Blaster: Blast 15 (DC 30; Inaccurate 2: -4, Unreliable (5 uses))
Enhanced Ability: Enhanced Strength 11 (+11 STR)
Forehead Stun Blaster: Affliction 11 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Increased Range: ranged)
Snare Cables: Snare 9 (DC 19; Diminished Range 3)

Offense
Initiative +1
Auto-Blaster: Blast 7, +13 (DC 22)
Chest Blaster: Blast 15, +5 (DC 30)
Forehead Stun Blaster: Affliction 11, +9 (DC Fort 21)
Grab, +9 (DC Spec 21)
Snare Cables: Snare 9, +9 (DC Dog 19)
Throw, +9 (DC 26)
Unarmed, +9 (DC 26)

Complications
Power Loss
Weakness

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 12, Will 9

Power Points
Abilities 20 + Powers 86 + Advantages 16 + Skills 12 (24 ranks) + Defenses 16 = 150

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