Chi is a martial arts master and expert in the manipulation of chi energy. She is both a member of Dark Watch as well as being a member of another super hero group called Renegades


Chi Mastery - through her mastery of her personal chi as well as the energy around her, she has learned to manifest several effects and advantages:

  • Heightened Awareness - through her heightened awareness, she has become one with the world around her. She can sense all around her as if she could see 360 degrees. She also has a heightened awareness that warns her of impending danger. She can also see the auras of living beings.
  • Chi Strike - by focusing all her chi energy, she can deliver a devastating punch that can shatter steel
  • Paralyzing Strike - by focusing her chi, she can strike any living being and induce paralysis
  • Dim-mak (Death Touch) - by striking at the right parts of the body, she can deliver what is called a death touch.
  • Astral Travel - she has learned to leave her physical body and exist as a purely chi energy spiritual being.
  • Possession - one of the greatest abilities she learned was the ability to possess somebody while in her spirit state.


Master Martial Artist - Chi is probably one of the greatest martial artist alive. She is in the same tier as Shang-chi, Iron Fist, Captain America, Taskmaster and Karnak.

Master Acrobat - She is an olympic level acrobat and gymnast.

Weapons Master - She has mastered almost all kinds of melee and close combat weapons.

Stealth Mastery - through her training, she has become a master of stealth, equivalent to the ninja's of old. She can walk on the ground even on dry leaves and not make a sound, as if she was floating above the ground.


Game Stats

Chi V3 - PL 12

Strength 3, Stamina 4, Agility 4, Dexterity 4, Fighting 13, Intellect 2, Awareness 4, Presence 2

Accurate Attack, Agile Feint, All-out Attack, Assessment, Attractive, Chokehold, Close Attack 4, Defensive Roll 2, Diehard, Equipment 1, Extraordinary Effort, Fast Grab, Fearless, Grabbing Finesse, Great Endurance, Hide in Plain Sight, Improved Critical 4: Chi Death Strike: Strength-based Damage 12, Improved Critical 4: Martial Strikes: Strength-based Damage 2, Improved Critical 4: Stunning Fist: Affliction 12, Improved Critical 4: Unarmed, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improved Trip, Instant Up, Jack-of-all-trades, Languages 2, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Prone Fighting, Ranged Attack 5, Ritualist, Skill Mastery: Acrobatics, Skill Mastery: Insight, Takedown 2, Throwing Mastery 2, Tracking, Uncanny Dodge, Uncanny Dodge

Acrobatics 14 (+18), Athletics 14 (+17), Close Combat: Grab 3 (+16), Close Combat: Unarmed 4 (+17), Deception 10 (+12), Expertise: Martial Arts 16 (+18), Expertise: Supernatural 12 (+14), Insight 10 (+14), Intimidation 8 (+10), Investigation 2 (+4), Perception 12 (+16), Persuasion 4 (+6), Sleight of Hand 2 (+6), Stealth 12 (+16), Treatment 2 (+4), Vehicles 2 (+6)

Chi Awareness: Senses 8 (Accurate: Detect Life/Chi, Awareness: Mystical Awareness, Danger Sense: Mystical Awarenss, Detect: Life / Chi Sense 2: ranged, Low-light Vision, Radius: Vision, Advantages: Uncanny Dodge)
Chi Mastery
Astral Travel: Movement 1 (Dimensional: Astral Space 1: one dimension, 50 lbs.; Limited: Leave Body)
Chi Death Strike: Strength-based Damage 12 (chi, DC 30, Advantages: Improved Critical 4; Affects Insubstantial 2: full rank, Incurable, Secondary Effect; Inaccurate 4: -8)
Chi Groundstrike: Burst Area Damage 12 (DC 27; Burst Area: 30 feet radius sphere; Limited: Must be on the Ground)
Chi Healing: Healing 9 (Energizing, Persistent, Restorative, Stabilize; Distracting)
Chi Strength: Power-lifting 3 (+3 STR for lifting)
Dragon's Tail Strike: Strength-based Cone Area Damage 9 (DC 27; Cone Area: 60 feet cone; Limited: Must be on the ground)
Martial Strikes: Strength-based Damage 2 (DC 20, Advantages: Improved Critical 4; Accurate: +2, Multiattack, Penetrating 5)
Paralyzing Nerve Strike: Affliction 12 (1st degree: Impaired, Vulnerable, 2nd degree: Immobile, Defenseless, 3rd degree: Paralyzed, Incapacitated, Resisted by: Fortitude, DC 22; Extra Condition; Inaccurate 3: -6)
Stunning Fist: Affliction 12 (1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Asleep, Incapacitated, Resisted by: Fortitude, DC 22, Advantages: Improved Critical 4; Extra Condition; Inaccurate 3: -6)
Weakening Strike: Broad Simultaneous Weaken 12 (Affects: Physical Abilities, Resisted by: Fortitude, DC 22; Broad: Physical Abilities, Simultaneous; Inaccurate 3: -6)
Chi Training
Chi Speed: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
Walk of the Clouds: Leaping 4 (Alternate; Leap 120 feet at 30 miles/hour)
Focused Resilience: Protection 2 (+2 Toughness, Advantages: Diehard, Great Endurance)
Perfect Balance: Movement 6 (Safe Fall, Sure-footed 4, Swinging; Limited: Requires Handholds)

Knife, Shuriken

Initiative +8
Chi Death Strike: Strength-based Damage 12, +9 (DC 30)
Chi Groundstrike: Burst Area Damage 12 (DC 27)
Dragon's Tail Strike: Strength-based Cone Area Damage 9 (DC 27)
Grab, +20 (DC Spec 14)
Knife, +17 (DC 19)
Martial Strikes: Strength-based Damage 2, +19 (DC 20)
Paralyzing Nerve Strike: Affliction 12, +11 (DC Fort 22)
Shuriken, +9 (DC 18)
Stunning Fist: Affliction 12, +11 (DC Fort 22)
Throw, +9 (DC 20)
Unarmed, +21 (DC 18)
Weakening Strike: Broad Simultaneous Weaken 12, +11 (DC Fort 22)

Motivation: Responsibility

Chinese (Mandarin), English, Japanese

Dodge 16, Parry 16, Fortitude 10, Toughness 8/6, Will 14

Power Points
Abilities 72 + Powers 66 + Advantages 53 + Skills 64 (127 ranks) + Defenses 31 = 286