Bleast

Bleast - PL 11

Strength 10, Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 7, Awareness 0, Presence 0

Advantages
All-out Attack, Diehard, Eidetic Memory, Evasion, Fearless, Improved Aim, Improved Aim, Improved Critical 3: Plasma Blast: Blast 12, Improved Critical 4: Auto-Cannon Depleted Uranium Rounds: Blast 6, Improved Critical 4: Pulse Cannon: Blast 14, Inventor, Jack-of-all-trades, Luck 4, Move-by Action, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ranged Attack 10, Speed of Thought, Uncanny Dodge, Well-informed

Skills
Insight 1 (+1), Investigation 1 (+8), Perception 7 (+7), Technology 10 (+17), Vehicles 1 (+3)

Powers
Bleast 8692 Power Armor (Removable (indestructible))
Armor Weapon Systems (Removable)
Auto-Cannon Depleted Uranium Rounds: Blast 6 (Easily Removable, DC 21, Advantages: Improved Aim, Improved Critical 4; Accurate 2: +4, Extended Range 4, Incurable, Multiattack, Penetrating 6)
Counter-Magic Nanotech: Nullify 10 (nanotech, technological, Counters: Magical Powers, DC 20; Broad, Increased Range: perception)
EMP Burst: Burst Area Nullify 10 (Counters: Electronics, DC 20; Burst Area 2: 60 feet radius sphere; Reduced Range: close)
Enhanced Ability: Enhanced Strength 8 (+8 STR)
Mini-Missiles: Burst Area Blast 11 (DC 26; Burst Area: 30 feet radius sphere, Extended Range, Homing: 1 extra attempt, Penetrating 6; Unreliable (5 uses))
Net Gun: Affliction 10 (1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, 3rd degree: Paralyzed, Incapacitated, DC 20; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged; Unreliable (5 uses))
Neural Blast: Blast 10 (DC 25; Alternate Resistance: Will)
Plasma Blast: Blast 12 (DC 27, Advantages: Improved Critical 3; Affects Insubstantial 2: full rank, Extended Range 2, Incurable; Inaccurate: -2)
Pulse Cannon: Blast 14 (Easily Removable, DC 29, Advantages: Improved Aim, Improved Critical 4; Extended Range 4, Incurable, Penetrating 14; Inaccurate 2: -4)
Stealth Field: Concealment 6 (All Visual Senses, Other Sense Type: Electronic; Passive)
Stunning Blast: Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Fortitude, DC 20; Increased Range: ranged)
Armored Shell: Protection 8 (+8 Toughness)
Combat Computer (Advantages: Evasion, Move-by Action, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Uncanny Dodge, Well-informed)
Enhanced Trait: Enhanced Trait 42 (Traits: Parry +9 (+11), Dodge +9 (+11), Fortitude +9 (+11), Close Combat +10 (+12), Advantages: Ranged Attack 10)
Flight: Flight 10 (Speed: 2000 miles/hour, 4 miles/round; Wings)
Force Field: Force Field 1 (+1 Toughness)
Nanite Regeration: Regeneration 5 (Every 2 rounds; Affects Others)
Ring: Feature 1
Sensors: Senses 13 (Counters All Concealment: Vision, Darkvision, Extended: Vision 2: x100, Penetrates Concealment: Vision)
Shielded Armor: Immunity 2 (Uncommon Descriptor: EM Pulse)

Offense
Initiative +7
Auto-Cannon Depleted Uranium Rounds: Blast 6, +16 (DC 21)
Counter-Magic Nanotech: Nullify 10 (DC Will 20)
EMP Burst: Burst Area Nullify 10 (DC Will 20)
Grab, +2 (DC Spec 20)
Mini-Missiles: Burst Area Blast 11 (DC 26)
Net Gun: Affliction 10, +12 (DC Dog/Fort/Will 20)
Neural Blast: Blast 10, +12 (DC Will 25)
Plasma Blast: Blast 12, +10 (DC 27)
Pulse Cannon: Blast 14, +8 (DC 29)
Stunning Blast: Affliction 10, +12 (DC Fort 20)
Throw, +12 (DC 25)
Unarmed, +12 (DC 25)

Complications
Enemy: Masters of Evil, Squadron Sinister
Identity
Motivation: Justice

Languages
Native Language

Defense
Dodge 11/2, Parry 11/2, Fortitude 11/2, Toughness 11, Will 11

Power Points
Abilities 34 + Powers 102 + Advantages 12 + Skills 10 (20 ranks) + Defenses 11 = 169

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