Amalgam Stealth Battlesuit

Amalgam Stealth Suit (Alternate; Removable)

  • Armored Suit: Protection 4 (Removable, +4 Toughness)
  • Combat Computer (Advantages: Evasion 2, Favored Environment (FIghting a Studied Foe), Uncanny Dodge)
  • Enhanced Trait: Enhanced Trait 5 (Removable, Dodge +2 (+13), Fighting +1 (+8), Parry +1 (+12))
  • Credit Card Circuitry: Feature 1 (Removable; Activation (move action))
  • EMP Resistance: Immunity 2 (Removable, Uncommon Descriptor: EMP; Limited - Half Effect)
  • Enhancements: Enhanced Trait 6 (Removable, Fortitude +6 (+14))
  • Firewall: Immunity 2 (Removable, Uncommon Descriptor: Electronic Control)
  • Sense Compensators: Immunity 5 (Removable, Dazzle Effects; Limited - Half Effect)
  • Sensors: Senses 9 (Removable, Darkvision, Detect: Life/Mutant 2 (ranged), Detect: Energy 2 (ranged), Extended: All Sensors 1 (x10), Infravision, Radius: Radar; Activation (move action))

Weapon Systems

  • Constrictor Coils
    • Adamantium Coil Grapple: Affliction 11 (Removable, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 21; Alternate Resistance (Dodge), Reach (melee) 6 (30 ft.), Accurate (+2))
    • Constrictor Coil Strike: Damage 10 (Alternate; Removable, DC 25, Advantages: Chokehold, Fast Grab, Improved Disarm, Improved Grab, Improved Hold, Improved Trip; Reach (melee) 6 (30 ft.), Penetrating 5, Accurate (+2))
    • Electric Coil: Damage 11 (Alternate; DC 26, Advantages: Improved Critical 4; Reach (melee) 6 (30 ft.), Accurate (+2); Grab-based)
  • Fixer Battle Vest
    • Jericho Tube: Blast 9 (Removable, sonic, DC 24; Affects Insubstantial 2 (full rank); Unreliable (5 uses))
    • Shoulder Launched Explosive Spheres: Blast 9 (Alternate; Removable, DC 24; Multiattack, Penetrating, Accurate 2 (+4); Unreliable (5 uses))
    • Electric Shock Field: Energy Aura 11 (Alternate; Removable, DC 26; Grab-based, Unreliable (5 uses))
    • Neutralizer Shell (Shoulder & Chest): Nullify 13 (Alternate; Removable, Counters: Electronics, DC 23; Unreliable (5 uses), Reduced Range (close))
    • Neutrino Shell (Shoulder & Chest): Affliction 9 (Alternate; Removable, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Asleep, Incapacitated, Resisted by: Fortitude, DC 19; Increased Range (ranged), Accurate (+2), Extra Condition; Unreliable (5 uses))
    • Plasticizer Shell: Burst Area Affliction 9 (Alternate; Removable, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 19; Burst Area (30 feet radius sphere), Increased Range (ranged), Alternate Resistance (Dodge); Unreliable (5 uses))
    • Restraining Gravity Clamp: Affliction 11 (Alternate; Removable, gravity, 1st degree: Hindered, Vulnerable, 2nd degree: Prone, Defenseless, 3rd degree: Paralyzed, Incapacitated, Resisted by: Fortitude, DC 21; Increased Range (ranged), Extra Condition; Unreliable (5 uses))
  • Ghost's Suit System (Advantages: Hide in Plain Sight, Skill Mastery, Ultimate Effort (Stealth))
    • Air Walk: Flight 2 (Removable, Speed: 8 miles/hour, 120 feet/round; Levitation)
    • Insubstantial: Insubstantial 4 (Removable, Incorporeal)
    • Disrupt Electronics Phasing: Nullify 11 (Alternate; Removable, Counters: Electronic Systems, DC 21; Accurate (+2), Effortless, Linked (Insubstantial: Insubstantial 4))
    • Invisibility: Invisibility 4 (Alternate; Removable, Total concealment from all visual senses; Passive)
    • Machine Interface: Concentration Mind Control 8 (Alternate; Removable, DC 18; Concentration; Unreliable (5 uses), Activation (move action), Distracting, Limited (Machines Only))
    • Stealth Boost: Enhanced Trait 3 (Removable, Stealth +6 (+13))
  • Rocket Racer
    • RR Mini Rockets: Burst Area Blast 11 (Removable, DC 26; Burst Area (30 feet radius sphere); Unreliable (5 uses))
    • Rocket Assisted Punch: Damage 11 (Alternate; Removable, DC 26, Advantages: Improved Critical 4; Accurate (+2), Multiattack, Penetrating 5; Unreliable (5 uses))
  • Slyde's Slick Suit
  • Non-stick Surface: Immunity 5 (Removable, Entrapment; Reaction 3 (reaction))
  • Speed Slyde: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
  • Speedfreak Systems
    • Adamantium Forearm Blade: Strength-based Damage 7 (Removable, DC 24, Advantages: Improved Critical 4; Multiattack, Penetrating 7, Accurate 3 (+6))
    • Boot Air Jets: Speed 8 (Alternate; Speed: 500 miles/hour, 1 mile/round)
  • Unicorn Horn Blaster
    • Unicorn Blast: Blast 14 (Removable, DC 29, Advantages: Improved Critical 4; Inaccurate (-2), Unreliable (5 uses))
    • Unicorn Cone Blast: Cone Area Damage 11 (Alternate; Removable, DC 26; Cone Area (60 feet cone), Penetrating 5; Unreliable (5 uses))
  • Vulture's Wings
    • Vulture's Winged Flight: Flight 7 (Removable, Speed: 250 miles/hour, 0.5 miles/round, Advantages: Favored Environment (Air Combat); Wings)
    • Razor Wings: Damage 9 (Alternate; Removable, DC 24; Accurate (+2), Multiattack, Penetrating 4)
  • Widow's Bracelet
    • Widows Bio-Sting (Advantages: Improved Critical 4)
    • Radio Transciever: Senses 2 (Alternate; Communication Link: Radio, Radio)
    • Tear Gas Pellets: Cloud Area Affliction 7 (Alternate; Removable, 1st degree: Fatigued, Impaired, 2nd degree: Exhausted, Defenseless, 3rd degree: Incapacitated, Incapacitated, Resisted by: Fortitude, DC 17; Extra Condition, Increased Range (ranged), Cloud Area (15 feet radius sphere); Unreliable (5 uses), Diminished Range 3)
    • Widow Line Grapple: Snare 7 (Alternate; Removable, DC 17; Unreliable (5 uses))
    • Widow's Line: Movement 2 (Alternate; Safe Fall, Swinging)

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