Amalgam Sentinel Class Armored Robot

Amalgam Sentinel Class Robot (Alternate; Removable)

  • Credit Card Feature: Feature 1 (Removable; Activation (move action))
  • EMP Shielding: Immunity 2 (Removable, Uncommon Descriptor: EMP; Limited - Half Effect)
  • Enhanced Trait: Enhanced Trait -5.5 (Removable, Dodge -1 (+10), Parry -1 (+10), Close Attack -1 (+0), Close Combat -4 (+5), Ranged Combat -1 (+2))
  • Firewall: Immunity 2 (Removable, Uncommon Descriptor: Cybernetic Control; Limited - Half Effect)
  • Flight: Flight 6 (Removable, Speed: 120 miles/hour, 1800 feet/round)
  • Growth: Growth 10 (Removable, +10 STR, +10 STA, +5 Intimidate, -10 Stealth, -5 active defenses, +2 size categories, +1 speed ranks; Permanent)
  • Life Support: Immunity 10 (Removable, Life Support; Limited (Limited Time))
  • Matrix Battle Computer (Advantages: Favored Environment (Studied Opponents))
  • Protection: Protection 2 (Removable, +2 Toughness)
  • Psi-Screens: Enhanced Trait 2 (Removable, Will +2 (+10); Limited (Mental Attacks))
  • Self-Repair: Regeneration 1 (Removable, Every 10 rounds)
  • Sensor Suite: Senses 6 (Removable, Detect: Mutants / Powers 1, Detect: Energy 1, Extended: Vision 1 (x10), Infravision, Low-light Vision, Radius: Radar; Activation (move action))

Weapon System (Removable)

  • Nimrod Systems
    • Disintegration Beam: Concentration Weaken 13 (Removable, DC 23; Concentration; Unreliable (5 uses))
    • Force Field Construct: Create 11 (Alternate; Removable, Volume: 2000 cft., DC 21; Impervious; Unreliable (5 uses))
    • Full Scanners: Senses 9 (Alternate; Removable, Accurate: Ful Scanners, Analytical: Ful Scanners, Detect: Powers / Mutants 1, Detect: Energy 1, Extended: 20 Miles 3 (x1k), Tracking: Mutant Sense 1 (-1 speed rank); Activation (move action))
    • Inhibitor FIeld: Burst Area Nullify 11 (Alternate; Removable, Counters: Psionic Abilities, DC 21; Burst Area 2 (60 feet radius sphere); Unreliable (5 uses))
    • Nerveshock: Affliction 15 (Alternate; Removable, 1st degree: Dazed, Fatigued, 2nd degree: Stunned, Exhausted, 3rd degree: Asleep, Incapacitated, Resisted by: Fortitude, DC 25; Extra Condition; Unreliable (5 uses), Grab-based, Reduced Range (close))
    • Presser-Tractor Beam: Move Object 13 (Alternate; Removable, 200 tons; Unreliable (5 uses), Limited Direction (Forward/Backward only))
    • Shockwebs: Burst Area Affliction 9 (Alternate; Removable, 1st degree: Hindered, Dazed, 2nd degree: Immobile, Stunned, 3rd degree: Paralyzed, Incapacitated, Resisted by: Fortitude, DC 19; Extra Condition, Burst Area (30 feet radius sphere), Alternate Resistance (Dodge), Increased Range (ranged); Unreliable (5 uses))
    • Teleport: Teleport 11 (Alternate; Removable, Carry 50 lbs.; Extended (2000 miles in 2 move actions), Easy; Unreliable (5 uses), Limited to Extended)
    • Sentinel Counter System: Variable 4 (Removable; Activation (move action), Unreliable (5 uses), Limited (Counter Opposing Enemy only))
  • Stealth Sentinel Systems
    • Sentinel Grappling Cables: Affliction 11 (Removable, 1st degree: Hindered, 2nd degree: Defenseless, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Increased Range (ranged); Diminished Range 3)
    • Net Missle: Burst Area Affliction 11 (Alternate; Removable, 1st degree: Hindered, 2nd degree: Defenseless, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Alternate Resistance (Dodge), Increased Range (ranged), Burst Area (30 feet radius sphere); Unreliable (5 uses))
    • Sentinel Energy Beams: Blast 11 (Alternate; DC 26; Accurate (+2))
    • Sentinel Gas Jets: Cone Area Affliction 11 (Alternate; Removable, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 21; Cone Area 2 (120 feet cone); Unreliable (5 uses))
    • Sentinel Stealth System: Concealment 8 (Alternate; Removable, All Aural Senses, All Visual Senses, Other Sense Type: Electronic)
  • War Machine Weapon Systems
    • Sentinel Fire Blast: Blast 15 (Removable, fire, heat, DC 30; Unreliable (5 uses), Inaccurate (-2), Diminished Range 2)
    • Enemy Counter Measures: Variable 2 (Alternate; Easily Removable; Unreliable (5 uses), Activation (move action), Limited (Reasonable SYstems))
    • Sentinel Cold Blast
    • Sentinel Force Blast

Back to Amalgam