Amalgam Nazca Heavy Combat Armor

Amalgam Nazca Power Armor NPA Mk 1 (Alternate; Removable)

  • Credit Card Matrix: Feature 1 (Removable; Activation (move action))
  • Enhanced Ability: Enhanced Strength 4 (Removable, +4 STR)
  • Jump Jet Assisted Leap: Leaping 4 (Alternate; Leap 120 feet at 30 miles/hour)
  • Speed: Speed 6 (Alternate; Removable, Speed: 120 miles/hour, 1800 feet/round)
  • Enhanced Trait: Enhanced Trait 6 (Removable, Dodge -2 (+9), Parry -2 (+9), Fortitude +7 (+15), Close Combat +4 (+13), Advantages: Improved Initiative)
  • Firewall: Immunity 2 (Removable, Uncommon Descriptor: Electronic Control)
  • Growth: Growth 2 (Removable, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses; Permanent)
  • Life Support: Immunity 10 (Removable, Life Support; Limited (Limited Time))
  • Protection: Protection 7 (Removable, +7 Toughness; Fades)
  • Regeneration: Regeneration 1 (Removable, Every 10 rounds; Persistent)
  • Sensors: Senses 4 (Removable, Extended: All Sensors 1 (x10), Infravision, Low-light Vision, Radius: Radar)
  • Shielded Electronics: Immunity 2 (Removable, Uncommon Descriptor: EMP)

Weapon Systems (Removable)

  • Glitter Boy 7 Gattling Rail Gun
    • Gattling Rail Gun: Blast 17 (Easily Removable, DC 32, Advantages: Improved Critical 4; Multiattack; Unreliable (5 uses), Inaccurate 2 (-4))
    • Variable Frequency Laser: Blast 8 (Alternate; Removable, DC 23, Advantages: Improved Critical 4; Accurate 2 (+4), Multiattack, Extended Range 3, Feature (Can Change Energy Frequencies); Unreliable (5 uses))
  • Glitter Boy Killer (GBK) Weapon Systems
    • GBK Forearm Dual Gun (PLasma & Ion)
    • GBK Forearm Vibro Blades: Damage 6 (Alternate; Removable, DC 21, Advantages: Improved Critical 4; Accurate 4 (+8), Penetrating 6)
    • GBK Grenade Launchers: Burst Area Blast 7 (Alternate; Removable, DC 22; Burst Area (30 feet radius sphere), Multiattack; Unreliable (5 uses), Diminished Range)
    • GBK Triple Barrel Laser: Blast 9 (Alternate; Removable, DC 24; Multiattack, Accurate 2 (+4); Unreliable (5 uses))
  • Hellraiser Armaments
    • Hellraiser Quatro Gun: Blast 9 (Removable, DC 24; Accurate (+2), Multiattack; Unreliable (5 uses))
    • Electro Stunner
    • EMP Blast: Nullify 11 (Alternate; Removable, Counters: Electronics, DC 21; Unreliable (5 uses))
  • Nazca Weapon Systems
    • Nazca Rocket Rifle: Blast 11 (Easily Removable, DC 26, Advantages: Improved Critical 4; Multiattack, Penetrating 11; Unreliable (5 uses))
    • 15mm Machine Gun: Blast 11 (Alternate; Easily Removable, DC 26, Advantages: Improved Critical 4; Multiattack, Penetrating 8, Accurate (+2); Unreliable (5 uses))
    • Energy Blasters (Eyes// Hands): Blast 7 (Alternate; Removable, DC 22; Multiattack)
    • Nazca Forearm V Blades: Strength-based Damage 3 (Alternate; Removable, DC 20, Advantages: Improved Critical 4; Multiattack, Penetrating 4)
    • Nazca Short Range Missiles: Burst Area Blast 11 (Alternate; Removable, DC 26; Burst Area (30 feet radius sphere), Homing 2 (2 extra attempts); Unreliable (5 uses))
  • Super Trooper Armaments
    • Leg Mini-Missiles: Burst Area Blast 10 (Removable, DC 25; Burst Area (30 feet radius sphere), Multiattack; Unreliable (5 uses))
    • Fusion Shoulder Launchers: Blast 10 (Alternate; Removable, DC 25; Multiattack, Secondary Effect; Unreliable (5 uses))
    • MAE Hand Charges: Burst Area Damage 11 (Alternate; Easily Removable, DC 26; Burst Area 2 (60 feet radius sphere), Increased Range (ranged), Penetrating 10; Diminished Range 3, Unreliable (5 uses))

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