Amalgam Nazca Heavy Combat Armor
Amalgam Nazca Power Armor NPA Mk 1 (Alternate; Removable)
- Credit Card Matrix: Feature 1 (Removable; Activation (move action))
- Enhanced Ability: Enhanced Strength 4 (Removable, +4 STR)
- Jump Jet Assisted Leap: Leaping 4 (Alternate; Leap 120 feet at 30 miles/hour)
- Speed: Speed 6 (Alternate; Removable, Speed: 120 miles/hour, 1800 feet/round)
- Enhanced Trait: Enhanced Trait 6 (Removable, Dodge -2 (+9), Parry -2 (+9), Fortitude +7 (+15), Close Combat +4 (+13), Advantages: Improved Initiative)
- Firewall: Immunity 2 (Removable, Uncommon Descriptor: Electronic Control)
- Growth: Growth 2 (Removable, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses; Permanent)
- Life Support: Immunity 10 (Removable, Life Support; Limited (Limited Time))
- Protection: Protection 7 (Removable, +7 Toughness; Fades)
- Regeneration: Regeneration 1 (Removable, Every 10 rounds; Persistent)
- Sensors: Senses 4 (Removable, Extended: All Sensors 1 (x10), Infravision, Low-light Vision, Radius: Radar)
- Shielded Electronics: Immunity 2 (Removable, Uncommon Descriptor: EMP)
Weapon Systems (Removable)
- Glitter Boy 7 Gattling Rail Gun
- Gattling Rail Gun: Blast 17 (Easily Removable, DC 32, Advantages: Improved Critical 4; Multiattack; Unreliable (5 uses), Inaccurate 2 (-4))
- Variable Frequency Laser: Blast 8 (Alternate; Removable, DC 23, Advantages: Improved Critical 4; Accurate 2 (+4), Multiattack, Extended Range 3, Feature (Can Change Energy Frequencies); Unreliable (5 uses))
- Glitter Boy Killer (GBK) Weapon Systems
- GBK Forearm Dual Gun (PLasma & Ion)
- GBK Forearm Vibro Blades: Damage 6 (Alternate; Removable, DC 21, Advantages: Improved Critical 4; Accurate 4 (+8), Penetrating 6)
- GBK Grenade Launchers: Burst Area Blast 7 (Alternate; Removable, DC 22; Burst Area (30 feet radius sphere), Multiattack; Unreliable (5 uses), Diminished Range)
- GBK Triple Barrel Laser: Blast 9 (Alternate; Removable, DC 24; Multiattack, Accurate 2 (+4); Unreliable (5 uses))
- Hellraiser Armaments
- Hellraiser Quatro Gun: Blast 9 (Removable, DC 24; Accurate (+2), Multiattack; Unreliable (5 uses))
- Electro Stunner
- EMP Blast: Nullify 11 (Alternate; Removable, Counters: Electronics, DC 21; Unreliable (5 uses))
- Nazca Weapon Systems
- Nazca Rocket Rifle: Blast 11 (Easily Removable, DC 26, Advantages: Improved Critical 4; Multiattack, Penetrating 11; Unreliable (5 uses))
- 15mm Machine Gun: Blast 11 (Alternate; Easily Removable, DC 26, Advantages: Improved Critical 4; Multiattack, Penetrating 8, Accurate (+2); Unreliable (5 uses))
- Energy Blasters (Eyes// Hands): Blast 7 (Alternate; Removable, DC 22; Multiattack)
- Nazca Forearm V Blades: Strength-based Damage 3 (Alternate; Removable, DC 20, Advantages: Improved Critical 4; Multiattack, Penetrating 4)
- Nazca Short Range Missiles: Burst Area Blast 11 (Alternate; Removable, DC 26; Burst Area (30 feet radius sphere), Homing 2 (2 extra attempts); Unreliable (5 uses))
- Super Trooper Armaments
- Leg Mini-Missiles: Burst Area Blast 10 (Removable, DC 25; Burst Area (30 feet radius sphere), Multiattack; Unreliable (5 uses))
- Fusion Shoulder Launchers: Blast 10 (Alternate; Removable, DC 25; Multiattack, Secondary Effect; Unreliable (5 uses))
- MAE Hand Charges: Burst Area Damage 11 (Alternate; Easily Removable, DC 26; Burst Area 2 (60 feet radius sphere), Increased Range (ranged), Penetrating 10; Diminished Range 3, Unreliable (5 uses))
page revision: 3, last edited: 07 Dec 2010 08:39