Amalgam Naruni Space Armor

Amalgam Naruni TW Space Armor (Device, Alternate; Removable)

  • Credit Card Circuitry: Feature 1 (Removable; Activation (move action))
  • Electronic Cloaking: Concealment 2 (Removable, Other Sense Type: Electronics; Passive, Activation (move action))
  • EMP & Firewall Shielding: Immunity 4 (Removable, Uncommon Descriptor: EMP, Uncommon Descriptor: Cybernetic Control; Limited - Half Effect)
  • Enhanced Fortitude: Enhanced Trait 5 (Removable, Fortitude +5 (+13))
  • Flight: Flight 13 (Removable, Speed: 16000 miles/hour, 30 miles/round; Aquatic; Wings, Activation (move action))
  • Space Travel: Movement 2 (Alternate; Space Travel 2 (other solar systems))
  • Full Life Support: Immunity 10 (Removable, Life Support)
  • Naruni Heavy Force Field
  • Enhanced Trait: Enhanced Trait -8 (Removable, Dodge -4 (+7), Parry -4 (+7))
  • Force Field: Force Field 4 (Removable, +4 Toughness; Activation (move action), Fades)
  • Protection: Protection 6 (Removable, +6 Toughness; Fades)
  • Sensor Suite: Senses 11 (Removable, Darkvision, Detect: Energy 2 (ranged), Direction Sense, Distance Sense, Extended: All Sensors 2 (x100), Infravision, Radius: Radar / Sonar, Tracking: Energy Sensors 1 (-1 speed rank); Activation (move action))

Weapon Systems (Removable)

  • Naruni Vulcan Plasma Minigun
    • NE-700 Naruni Vulcan Plasma Cartridge Mini-Gun: Blast 18 (Easily Removable, DC 33, Advantages: Improved Critical 4; Multiattack; Unreliable (5 uses), Inaccurate 3 (-6))
  • Techno-Warrior Weapons Package
    • Shoulder Mini-Missiles: Burst Area Blast 11 (Removable, DC 26; Burst Area (30 feet radius sphere), Homing (1 extra attempt), Extended Range; Unreliable (5 uses))
    • Blinding Photon Flash Generator: Burst Area Dazzle 11 (Alternate; Removable, Affects Sense: Vision, Resisted by: Fortitude, DC 21; Burst Area (30 feet radius sphere); Unreliable (5 uses))
    • Grapple Line: Snare 10 (Alternate; Removable, DC 20; Extended Range 2; Unreliable (5 uses))
    • Ion Eye Beams: Blast 9 (Alternate; Removable, DC 24, Advantages: Improved Critical 3; Accurate 3 (+6), Multiattack; Unreliable (5 uses))
    • Knight's Ripper Vibro Sword: Damage 12 (Alternate; Easily Removable, DC 27, Advantages: Improved Critical 4; Incurable, Penetrating 3, Multiattack, Accurate (+2))
    • NEL-11 Lightning Electrical Arc Discharger
    • TW Strength Enhancement: Enhanced Strength 6 (Alternate; Removable, +6 STR)
    • Variable Camouflage System: Concealment 8 (Alternate; All Aural Senses, All Visual Senses, Other Sense Type: Electronics; Passive, Unreliable (5 uses), Activation (move action))
  • Thermo Kinetic Weapons Package
    • Micro-Missile Wrist Launchers: Burst Area Blast 9 (Removable, DC 24; Burst Area (30 feet radius sphere), Multiattack; Unreliable (5 uses))
    • Particle Beam Blaster: Blast 13 (Alternate; Removable, DC 28, Advantages: Improved Critical 4; Extended Range 3; Unreliable (5 uses))
    • Plasma Flamethrowers: Cone Area Damage 7 (Alternate; Removable, DC 22; Cone Area 2 (120 feet cone), Secondary Effect, Penetrating 5; Unreliable (5 uses))
    • Retractable Naruni Energy Blade: Damage 7 (Alternate; Removable, DC 22, Advantages: Improved Critical 4; Multiattack, Penetrating 7)

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